2017 will bless us with a new optical disc format: Ultra Pink-Ray 2.0 which improves on almost everything about the original Pink-Ray. If you’ve forgotten Pink-Ray beat out Blu-ray and HD-DVD winning the HD disc wars back in 2007.
The biggest improvement for Ultra Pink-Ray 2.0 was moving to a universal video codec. The format now uses Cinepak with 71 distinct 480i streams stitched together to form a 17K resolution picture that will simply blow your friends away when they see it.
Speaking of impressing your friends the 7-D adds 4 more dimensions to the traditional 3-D “More than 2 times the D of 3D!“. Imagine their surprise when things on the screen don’t just jump to life but they fly straight through their head and hit the wall behind them! Talk about immersive!
Pink-Ray blew us away with picture-in-picture-in-picture but Ultra Pink-Ray 2.0 brings us picture-in-picture-in-picture-below-picture-in-picture or “pipipbpip” and improved “Pink View” with even more pink!
Sound was not forgotten in this update. They’ve tripled the number of channels with a grand total of 132.9. Your friends can hear sounds behind them on their home theater systems but can they pinpoint with in .05 degrees where it is coming from? Not without Ultra Pink-Ray 2.0.
Noise has been reduced significantly taking the 2 RPM original Pink-Ray disc down to just .3 RPM with UPR2.0! A rock laying on the floor in a vacuum makes more noise.*
* Statement reflects the company’s opinion and not scientific fact.
Tower of Guns by Terrible Posture Games is deceptively simple first person shooter that I think older gamers will find enjoyable. Frustratingly hard at first you might be tempted to give up but close your eyes and get in the mind set of those unforgiving FPS from the 90s.
Random levels, enemies, bosses, and power ups make Tower of Guns interesting if you are willing to accept death and start over again and again. Depending on how good you are a complete game session lasts anywhere from 5 minutes to 1 hour, but you will get better because you start to figure out what works and what doesn’t each play-through. You also unlock new weapons that might better suit your play style. You figure out how that weird spinning enemy attacks.
Chockfull of weird visuals, secrets, humor, and randomness the game grows on you despite having barely any story or point beyond destroying everything (except maybe hugbots because they’re so cute… they just want a hug!). Were you once obsessed with Doom and Quake? You might like this quick blast from the past with some features that make it more fun in this modern era of gaming.
Step 1: Sketch out the general outline of the objects in your scene. In this case I’ve chosen a cat. Your sketch does not have to be perfect! Just create general shapes.
Step 2: Lay down the base colors for your painting. You want light colors first then build up darker colors. Keep in mind you are not doing detail here! You are just laying down a foundation for you to build on.
If you think about it the UFO, in the classic sense, is over. Technically it stands for unidentified flying object which can of course mean any unknown thing flying around the sky but in the past the UFO has been associated with extraterrestrials and science fiction.
2015 is the year of the personal drone and that simultaneously makes it the year UFOs are no longer interesting. I’ll give you an example:
Daughter: “Daddy what is that circular object hovering in the sky! Could it be space people!?”
Dad: “Probably the damn neighbors spying on the neighborhood again.”
These days UFOs are boring because, really, they probably are just your neighbor spying on the neighborhood, or someone running drugs, or Amazon delivering a package.
Dollhouse was not a huge success. While having an interesting idea the show’s plots sometimes felt forced and repetitive. I think with more time it could have developed into something very good as evidenced by the unaired Dollhouse episode Epitaph One.
This was the episode that was the cheapest to make, unaired in the U.S., and barely featured the star, Eliza Dushku, but turned out to be the best Dollhouse episode of season one or two. Set in a post apocalyptic future we follow a band of “actuals” (people who are not imprinted as that is the norm in the future) are trying to get underground to avoid over-the-air imprinting. The plot isn’t important right now. What is important is FOX probably thought they were getting a throw away episode but they failed to see the potential for something greater. Like season 4 episode 19 of Fringe, Letters of Transit, where we are transported into the future to just give us a taste of where the show could eventually go, Epitaph One could have piqued audience’s interest of things to come and given the show a longer run.
People watch TV and get used to the characters and the setup of the shows they watch. CBS is particularly good at creating shows that fall into this pattern. You know what to expect from the characters and plots, but when viewership falls off it tends of fall off hard. Characters are boring, plot is predictable, and there are a lot of things vying for your attention. The odd episode that throws what you thought you knew into chaos makes for better entertainment. As an example: Castle is, for the most part, predictable and safe, but every now and then they throw in that strange episode that doesn’t fit. When I’m deciding what to watch I think back to those odd episodes and that is what helps keep me as a viewer.