Recently released on the Playstation store for $9.99, Everyday Shooter by Jonathan Mark is a dual-analog arcade style shooter. While it may appear to be the same as every other dual-analog arcade shooter, as its name implies, Everyday Shooter actually feels much different. The screen shots and even video you may have seen of this game don’t do it justice.Â You actually have to play the game to really see how unique this game is.
You are a dot in a world of lots of other dots and blobs who are either actively trying to kill you, or simply floating around in random patterns. You shoot dots out of your dot that kills the other dots and blobs floating around in your world. That’s it.
No super power ups, no shields, no deflectors, no multi-shot, no upgraded weaponry, no super bombs.
Just you and your dots shooting at other dots and blobs. It turns out this is fun, very fun in fact. The game is designed so you can win each level with just your dots being shot at other dots and blobs. The game doesn’t utilize gimmicky or cheap tactics to extend play time.
The game is hard. You start off with very few lives and it may seem like there is just no way to win even the first or second level, but there are two things that will help you. First, you collect points after you kill certain dots and blobs and these points can be turned in to buy more starting lives. Second, after playing a level a few times you start to get a feel for what the other dots and blobs are doing or going to do. They have patters you will pick up on. It was not an active effort on my part to figure out what the other dots and blobs were doing, I just kept playing through the game over and over. Each time I was a little better at staying alive because I learned how certain enemy dots and blobs move around the world.
What adds even more to this game is the music which isn’t just background, but a part of the game play. There is aÂ guitar based song for each level, but when you shoot and eliminate dots and blobs you add to the music with short guitar riffs and single notes. This makes a level unique each time you play it.
Some of the unlockable features of the game include single level mode where you can play an individual level rather than start from the beginning. You can also unlock a variety of visual effects making sure these handful of levels will get you quite a bit of play time.
In a world of 200+ person development teams and 100 million dollar budget games it’s nice to see one person can still make a great game without the budget of a Hollywood blockbuster.
5 words or less: Hard, great music, frantic fun.